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Thursday, 23 October 2008
FACT - Exhibition - DING>>DONG
Something that I'm deffinatley going to see. Should give me an insight to intereactive input.
Quoted from http://www.fact.co.uk/whatson/detail/?infoID=1311102971193561501:
FACT - Exhibition - DING>>DONG
DING>>DONG
12 December - 20 February
Location: Gallery 1, Gallery 2, Media Lounge and Public Spaces
DING>>D0NG closes FACT's 2008 programme with bleeps, bangs and electronic noise. OMD's Andy McCluskey and graphic designer Peter Saville unveil Energy Suite, while The Fragmented Orchestra, 2008 winners of the PRS Foundation's New Music Award, turn the country into a vast networked orchestra, alongside performances of artists and musicians from Liverpool, a city synonymous with music and sound.
Make your body an instrument, control a virtual musical object with gamepads, map the city with sound and make electronica with wood this winter, as we hack into and reboot the way we listen and perform.
An interactive experience for visitors to explore possible futures of music from artist to stage to computer, via FACT and into your hands; gigs, games, micro residencies, late nights, talks, symposiums and the chance to see yourself jamming on the FACT TV DING>>D0NG channel! Music is becoming democratized, networked and transformed through technology DING>>DONG shows you how.
Tuesday, 21 October 2008
Arduino - Introduction
Quoted from http://arduino.cc/en/Guide/Introduction:
What is Arduino?
Arduino is a tool for making computers that can sense and control more of the physical world than your desktop computer. It's an open-source physical computing platform based on a simple microcontroller board, and a development environment for writing software for the board.
Arduino can be used to develop interactive objects, taking inputs from a variety of switches or sensors, and controlling a variety of lights, motors, and other physical outputs. Arduino projects can be stand-alone, or they can be communicate with software running on your computer (e.g. Flash, Processing, MaxMSP.) The boards can be assembled by hand or purchased preassembled; the open-source IDE can be downloaded for free.
The Arduino programming language is an implementation of Wiring, a similar physical computing platform, which is based on the Processing multimedia programming environment.
Why Arduino?
There are many other microcontrollers and microcontroller platforms available for physical computing. Parallax Basic Stamp, Netmedia's BX-24, Phidgets, MIT's Handyboard, and many others offer similar functionality. All of these tools take the messy details of microcontroller programming and wrap it up in an easy-to-use package. Arduino also simplifies the process of working with microcontrollers, but it offers some advantage for teachers, students, and interested amateurs over other systems:
- Inexpensive - Arduino boards are relatively inexpensive compared to other microcontroller platforms. The least expensive version of the Arduino module can be assembled by hand, and even the pre-assembled Arduino modules cost less than $50
- Cross-platform - The Arduino software runs on Windows, Macintosh OSX, and Linux operating systems. Most microcontroller systems are limited to Windows.
- Simple, clear programming environment - The Arduino programming environment is easy-to-use for beginners, yet flexible enough for advanced users to take advantage of as well. For teachers, it's conveniently based on the Processing programming environment, so students learning to program in that environment will be familiar with the look and feel of Arduino
- Open source and extensible software- The Arduino software and is published as open source tools, available for extension by experienced programmers. The language can be expanded through C++ libraries, and people wanting to understand the technical details can make the leap from Arduino to the AVR C programming language on which it's based. SImilarly, you can add AVR-C code directly into your Arduino programs if you want to.
- Open source and extensible hardware - The Arduino is based on Atmel's ATMEGA8 and ATMEGA168 microcontrollers. The plans for the modules are published under a Creative Commons license, so experienced circuit designers can make their own version of the module, extending it and improving it. Even relatively inexperienced users can build the breadboard version of the module in order to understand how it works and save money.
How do I use Arduino?
To get started, follow the instructions for your operating system: Windows, Mac OS X or Linux; or the additional instructions for your board: Arduino Mini, Arduino BT, or shield: Xbee. The text of the Arduino getting started guide is licensed under a Creative Commons Attribution-ShareAlike 3.0 License. Code samples in the guide are released into the public domain.
Tuesday, 14 October 2008
Flash Extravaganza
http://www.beonlineb.com/click_around.html
Sunday, 12 October 2008
Some other things that could be interesting with Creative Input
I'm really starting to get interested in the possibilities of using light as means of starting a presentation, exhibition, video file etc. Could be something to bring up for a neg studies breif, or as a collaberation with the boys and girls studying programming up at Glyndwr .
I might send this post of to Adam and see what he thinks.
Creative input.
just being going over my Computer Arts mags form a couple of months ago. Just come across a new technique that could be an interesting new way for me to work, in relation to the kind of thing I'm working on at the moment with the Brymbo Heritage Society, for exhibitions or installations in the future.
Heres a link to the utorial online over at creative arts.